The result of the big project of the 2nd semester which was also my first big project in Unity. Everyone had to plan out their own level, from the first idea and inspiration to the final build it in Unity. I decided to create a derelict alien laboratory building primarely inspired by the relics from Mass Effect: Andromeda and the alien buildings in Subnautica.
At the start of the level, the player wakes up in one of the laboratories and has to find their way out. While searching, they can explore the adjacent rooms to get a glimpse of what the facility was used for. Towards the end, the player reaches an exterior platform with a hidden spaceship.
The spaceship at the end and the robot are the hero assets of my level.