This is my final result of another project for bib International College. The task was to create a high-poly subdiv model with a complexity roughly comparable to a car within three weeks. The main focus of the project was modeling itself, so proper unwrapping and texturing wasn't required.
My chosen object was an Audi Type A, the first car ever produced by Audi. I am very pleased with the result, even though I had to improvise in some areas due to a lack of usable reference, e.g. the bottom side.
Since UV unwrapping and texturing were not required, I used Blender's node editor to create basic materials. I've also created some procedural materials, f.ex. for the seats.
Wireframe renders were created in 3ds Max instead.